(another PICO-8 game from me)
Menu: Z to start game, X to disable/enable flashing (accessibility - epilepsy).
Game: UP/DOWN/LEFT/RIGHT to catch a shape if it is close enough to that side
Game over: X to restart.
Shapes flow down the neon tunnel on all four sides - up, down, left, and right. All the player has to do is catch them after they get close enough. Luckily it shows when they are close enough by switching the shape and colour from pink squares to slightly rotated blue squares. If any of them make it offscreen, you lose.
It's been a busy month! Work has been wild and I uhh got married! This was developed in a couple of hours on the 29th and 30th, bleeding over a little into the 1st. But I'm pretty happy with it! It lets you get into a decent flow state, or at least feels that way to me. Tapping the arrow keys feels really good once you internalise the mapping of stuff on the screen to the placement of your fingers. Don't really have much else to say except I'm glad I made a small effort to provide a hopefully epilepsy-safe version, as well as making visual changes that are not limited to colour for game mechanics (hopefully helpful for anyone with colour differentiation issues).
Lexaloffle BBS thread: here.
#onegameamonth April 2019
The game should work great in the browser whether downloaded or not! Download the ZIP and put both files in the same folder, then double-click on 'neontunnel.html'. It should open like a normal webpage.
The binaries just need to be downloaded and unzipped on the correct kind of computer - they should work from the unzipped folder with no extra messing. I'm just using the built-in PICO-8 binary export, but please let me know if something is weird with them. It is a new enough feature.
If you have PICO-8 and want to check out the game's code/etc. or just play it in the 'real thing', download either neontunnel.p8 or neontunnel.p8.png to your pico-8/carts directory, then load from within the game with 'load neontunnel'.
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